Interesting and/or cool stuff I've come across from art, design, technology, photography, movies I've watched and liked and, occasionally, my thoughts.
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Legendary car designer Marcello Gandini has passed. He was the designer behind for the iconic Lamborghini Countach, an even more shard-like Lancia Stratos Zero concept car and played a part in shaping one of the most beautiful automobiles, the Lamborghini Miura.
via Wallpaper
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“The job is not to invent, but to curate” says Josh Clark from Big Medium in “The Most Exciting Design Systems Are Boring”. Design systems should take the boring, the mundane off your (and your colleagues) hands so you can solve some new problems instead.
Chris Coyer shares his thoughts on what’s going on with CSS Tricks post selling it to Digital Ocean. I learned so much from CSS Tricks and the tone of the site was so friendly and approachable, what a bummer.
What if I fumble and tap the "End ride" button when locking the doors? Will I lose the car to the next customer with the radar feature on? I get a bit anxious every time even though I know there's a confirmation dialogue preventing that from happening.
Making the "End ride" action require a slide gesture would lessen the worries of accidentally triggering it.
That being said, this is a concept design and I'm sure designers at Bolt have considered this and have their reasons for not using this interaction pattern here. Because a slide gesture is required to unlock the doors when starting a ride and this would run the risk of muddying things too much – slide to unlock or tap to cancel at the start, tap to unlock or slide to end during a ride.
Collected bits and pieces I’ve noticed this month.
In “Improving The Double Diamond Design Process” Andy Budd writes about how the “Double Diamond” design process is an ideal that does not match how design actually happens in many (most?) organisations and how it could be improved to be more usable and useful in reality.
Once you come to the realization/acceptance that no one – not even the interested, motivated, and committed – has the kind of focused attention available for your thing that you assume they have, you will have a much better chance of capturing and sustaining any of it at all.
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In “Why note-taking apps don’t make us smarter”, which is well worth a read if you care about thinking and note-taking and note-taking for better thinking, Casey Newton links to researcher Andy Matuschak’s site on note taking. Wow. I got lost in there, in a good way, for quite some time and still keep it open in a tab.
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On a related note, ahem, I love how Readwise is approaching highlights and sidenotes in their Readwise Reader reading app.
This is a mockup of an idea I had. It is for a UI interaction for recording video on your phone while editing it in a way.
To start recording, you tap and hold the “Record” button.
Move your finger off the button to pause and back on to resume recording. To stop, lift your finger, and the video is saved to the camera roll.
The button is circular for a good balance between surface area and the distance required in every direction to move your finger off it. It also grows larger when tapped, so you don’t accidentally pause when you move your finger a little.
Whether a kind of fluid blob of a button that “sticks” to your finger a little before letting go and pausing would be a neat way to indicate the threshold between recording and pause or be a flaw instead could be discovered with an actual prototype. But I have a hunch there might be a sweet middle ground somewhere.
Today I learned that in 1993 Coca-Cola created OK Soda in an effort to lure Generation X. A bold swing marketing and design wise, but a flop product wise. More on Messy Nessy Chic and Two Designers Walk Into a Bar.
via Cabel Sasser
Image courtesy Two Designers Walk Into a Bar
I’ve long been inspired by the punk band Wire’s rules of negative self-definition: “No solos; no decoration; when the words run out, it stops; we don’t chorus out; no rocking out; keep it to the point; no Americanisms.”
I think it’s often best to start by deciding what you won’t do and set up boundaries and constraints and guardrails.
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Stephanie Smith writes on the Wise Design Medium… um… blog, about making better colour choices that are accessible and also on brand: “Accessible but never boring (Part 1)”
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“I make things because I enjoy making them. I share them when I have a sense that those things are exactly the sort that would inspire me had I not made them myself. This is not the way to build a large audience, to achieve fame, or to amass wealth. But it is the way to be seen (a very different thing from being validated) that also creates a way for someone else.
The best thing that could happen when I share something online is for someone else to experience it and think, “If he can do that, then I can __.””
When we buy a physical product, we accept that it won’t change in its lifetime. We’ll use it until it wears off, and we replace it. We can rely on that product not evolving; the gas pedal in my car will always be in the same place.
I’d argue that the great thing about software is precisely that it’s never finished, that it can be changed for the better without throwing it out and buying a new one.
But I see where this is coming from – software changing for the worse, from being tired of constant feature creep and ever more bloated software we often have no choice but to use.
To borrow Gilgado’s analogy: stop moving the gas pedal around.
I can't wouch whether it is a better screwdriver or not, but this thing looks cool, like it belongs in a sci-fi movie.
via Kottke
Collected bits and pieces I’ve noticed this month.
In March 2012 a new drawing app called Paper, made by FiftyThree, was launched for the iPad. Ten years later one of its founders Andy Allen reflects on the decisions behind the app's many unique features.
Having wrestled with making a complex app layout play nice on differently sized screens, keeping the essentials available on smaller screens and carefully considering what to add when there is screen space available, a lot of the problems and layout visualisations in this case study of rebuilding the layout of TechCrunch with modern CSS looked very familiar. Long, but good.
via Sidebar
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Cabel Sasser observes how people use the world (or in this case, amusement parks) differently from how the designers intended:
“If it looks neat, people will want to take a photo with it. If it looks comfortable, people will want to sit on it. If it looks fun, people will play around on it.”
This has, by now, circulated wide and far in design-related interwebs. Nonetheless, nice observations and thoughts on the intangible in interaction design from Rauno Freiberg.
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From Robin Dunbar of Dunbar's number fame, comes a chart showing the number of people one can have a meaningful relationship with at various levels of intimacy. This is obviously not an introvert's chart, ha-ha, ha…
“The layers come about primarily because the time we have for social interaction is not infinite. You have to decide how to invest that time, bearing in mind that the strength of relationships is directly correlated with how much time and effort we give them.”
Some novel music apps from developer Marcos Tanaka – MusicHarbor for finding out about new releases by artists in your Apple Music library and MusicBox, which is best described as “read-it-later, but for music”.
"Because no matter how good Figma is, it's an intermediary abstraction, like Photoshop before it. If you're working with the web, you'll work faster without such an abstraction layer in the design process filtering the collaboration between programmer and designer.
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Leave Figma to the early conceptual stages of web design. Or put it to good use for native mobile development, when you rarely have a choice. But embrace doing the bulk of the design for the web directly in the core elements of its periodic table."
The old "should designers code?/designers should code" yadda yadda yadda.
I mostly agree, that we keep replacing Photoshop with faster, more convenient tools for us to make pictures of websites. End of the day though, they’re still pictures of websites and apps.
When you're working on an app with a mostly locked set of components and styles (a design system), working directly in code can be totally OK, and will shorten the time it takes to ship the change. Add to that the (waste of) time spent on keeping your pictures of the app synchronised with the app itself and working directly in code makes even more sense. Exploring wildly different layouts and design ideas is still faster with visual tools.
"And thus, throwing humility to the wind, I’d like to propose Masnick’s Impossibility Theorem, as a sort of play on Arrow’s Impossibility Theorem. Content moderation at scale is impossible to do well. More specifically, it will always end up frustrating very large segments of the population and will always fail to accurately represent the “proper” level of moderation of anyone."
"You, me, and UI", is a nice article series on various topics to do with user interfaces from The Verge.
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What's in a day if you mash the activities of all 8 billion people on Earth into one?
Among other things:
Time spent growing and collecting food varied strongly with wealth, from over 1 hour in low-income countries to less than 5 minutes in high-income countries.
via Om Malik
Craig Mod's experience in Venice very much matches my own:
As I lifted her substantial luggage, careful to do so only with my legs, not my back, she intoned in German-accented English: Thank you, this broken foot of mine vould not keep me avay, nothing vould keep me avay from my dear Venice.
Her deranged veneration seemed omnipresent and fundamental to the city. I felt surrounded by cult worshipers. But they all vanished when I ippon ura’d (“one street backed” as we call it in my Japan pop-up newsletters) the sinking town. It seemed as if very few were here to explore.
Radiating intent also has the advantage over asking permission that the “radiator” keeps responsibility if things go sour. It doesn’t transfer the blame the way seeking permission does, which is good.
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Substack is in the news much these days in connection to the bird site. Here, Elizabeth Lopatto of The Verge laments the login wall many websites pester you with these days. Before Substack, there was Medium making the same moves, as some might remember. Substack also disables text selection, a dick move of the highest order.
via Pixel Envy
On June 29, 2014, at 8:02 p.m. ET, a user named NooYawkCity made the first of what would come to be many posts to a popular martial-arts forum on reddit.com. It was titled “58 year old white belt”."
I found this fascinating – Francis Ford Coppola has one guiding word for every movie he makes.
via Austin Kleon
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This has been in my notes for far too long, so long that I've no idea where I learned of it. Anyway, Ooh Directory is a directory of (at the time of this writing) over a thousand blogs on a plethora of topics.
"The cottage industry of handoff management is built on conversations skipped."
Dan Mall in his newsletter on design systems and processes
The Sony Design Gallery is way, way too small, considering the vast history of consistently exquisite industrial design Sony has produced.
(via Daring Fireball)
Simple Type Co. is a small type foundry from Dan Cederholm of Dribble fame. They have some fun typefaces as well as some neat goods. My favs are the anchorsand tee (pictured here) and the ampersandwitch pin. What can I say, I like ampersands.
I was bummed to be hit across the face with a "subscribe!" modal though.
I've not been super bursting with excitement about the recent developments in AI be it chatbots or image generators – hot takes are not my thing. I'm also not posting this as a standalone piece, I don't think I know enough about the subject. But recent news on the Bing chatbot getting feisty, and this Daring Fireball piece have me less dismissive and more curious (and a bit more concerned as well).
People using ChatGPT to write school essays doesn't mean the bot is smart, it means the essays are easy to write for anyone who can grok the formula. The image generators, while quite fun, are likewise mostly producing results that are like cheap counterfeit goods – they look good in the lookbook, but on closer inspection, the seams are just plain bad. This AI stuff is not yet as smart as some think it is, which is another way of saying it's not as dumb anymore as some others think it is – they are not super good or clever, but maybe neither are we. Maybe we think we're more exceptional than we really are.
They are better and faster at producing mediocre work than we are, and these are the jobs it takes over first. This doesn't sound very tragic, but mediocre may be all anyone cares for and there will be less and less need for good quality and craftsmanship.
Om Malik touches on the subject in his Letter from Om newsletter and links to some good things to check out if you're so inclined.
Dave Karpf compiled a list of Wired articles from 1993 to 2017 – three articles per year that capture the vibe in Silicon Valley from the dotcom boom all the way to the hangover.
"If you’re curious about the way the “digital revolution” was contemporaneously portrayed over the past quarter-century, think of this as the audio-guide that you could take through a self-curated museum tour."
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Car brain – the tendency to not apply our normal values when it comes to driving-related issues and bad behavior, giving it more leeway.
“Not only do people do what the world makes easy, but because it feels easy, people conclude that it’s right,” Walker said.
Salome, a beautiful, voluptuous typeface from Atipo.
Collected bits and pieces I've noticed this month.
The text K is reciting for his baseline check in Blade Runner 2049 (“interlinked, within cells interlinked”), is from a 999 line poem/novel “Pale Fire” by Vladimir Nabokov.
In “Why a toaster from 1949 is still smarter than any sold today”, Sean Hollister of The Verge profiles a toaster with some super clever and actually smart design choices. This reminded me of “How Not To Make Coffee” by Albert Burneko, on how the pursuit of making everyday things “smarter” and “technologically superior”, often ends up making everything worse. Much worse.
“There’s a great Michael J. Fox quote,” Sudeikis told me later, trying to explain the particular brand of wary optimism that he carries around with him, and that he ended up making a show about: “ ‘Don’t assume the worst thing’s going to happen, because, on the off chance it does, you’ll have lived through it twice.’ So…why not do the inverse?”
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Jeremy Keith on the widespread tracking of users on the web that many regard as acceptable simply because it’s widespread:
“I’ve been reading the excellent Design For Safety by Eva PenzeyMoog . There was a line that really stood out to me:
The idea that it’s alright to do whatever unethical thing is currently the industry norm is widespread in tech, and dangerous.“
via CSS Tricks
Balmuda recently caused a bit of a stir in the tech press by announcing the launch of an Android-based smartphone of their own design. A phone launch in itself is nothing very special these days, but this one is a bit different in that Balmuda is not a phone maker or a computing company. Instead, Balmuda makes home appliances. The Japanese company is most known for its beautifully designed, high-end toaster ovens that have apparently achieved cult-like status in their homeland.
The Balmuda Phones somewhat pebble-like shape reminded me of the KDDI au design project.
Starting in 2002, the au design project was born as an effort to revive the company by collaborating with designers to produce a series of original phone designs, some of which have now ended up as part of the permanent collection at MoMa in New York. The commissioned designers included superstar names like Marc Newson and Naoto Fukasawa, who continued the collaboration and designed the new models of the Infobar series of phones.
I can't remember how I found out about the project, probably from a design blog like Core77 or some other. What I do remember, is lusting after every new concept they released, one wilder than the other. While we had rather boring, albeit reliable Nokias and Alcatels that were downright ugly and unreliable to boot, the Japanese had all these wonderful delights. There was no way though, even if I could have afforded these shiny toys at the time, the cellphones of Japan were not compatible with the networks in Europe.
All images are courtesy of the KDDI au design project.
The Aphex Twin logo is not just one of the most memorable artist logos in the world of electronic music (and beyond), it is also exceptionally fitting for Aphex's music.
The A symbol evolved from designer Paul Nicholson's sketches for a different project, but caught the eye of then fellow student Richard D James, and that was that.
Resident Advisor has more images from Nicholsons sketchbook.